Template:Infobox RPG
True20 is a universal generic role-playing game designed by Steve Kenson and published by Green Ronin Publishing.
Settings[]
Although presented as a generic role-playing game, the True20 Adventure Roleplaying book includes four sample settings:
- "Caliphate Nights", a fantastic version of the golden age of Islam, circa 800 AD. A full-color stand-alone hardcover was released for the setting at Origins 2006.
- "Lux Aeternum", a swashbuckling space opera.
- "Mecha vs. Kaiju", in which giant robots protect Japan from giant monsters.
- "Borrowed Time", a setting of Kung Fu action and gunplay against a backdrop of time-controlling conspiracies.
A follow up volume, True20 Worlds of Adventure includes five additional settings:
- "Agents of Oblivion"
- "Blood Throne"
- "Land of the Crane", an Asian fantasy setting.
- "Nevermore"
- "Razor in the Apple", a horror setting in which kids face monsters lurking the neighborhood, inspired by films such as The Goonies.
System[]
Utilizing the Open Gaming License, True20 is derived from Wizards of the Coast's d20 System. Differences from the parent game include the following:
- There are only three character classes, referred to as roles: warrior, adept and expert.
- A single 20-sided die is used for each roll.
- Ability scores are given as simple modifiers (+1, +2, etc.) rather than as a statistic ranged from 3-18 (which in other systems would then be cross referenced against a table to convert them to simple modifiers).
- There are no class-specific or restricted skills, thus characters of any role can have any skill.
- New feats are available at each level.
- Magic spells are treated as feats and do not have "levels".
- Instead of hit points, characters simply experience "damage conditions".
- Instead of experience points, characters automatically increase in level at the Narrator's discretion, usually after one or two adventures.
History[]
True20 was originally used in Green Ronin's Blue Rose. Blue Rose won the Gen Con ENWorld Roleplaying Silver Medal for Best Rules in 2005. Later that year, Green Ronin released a PDF distillation of the Blue Rose rules, with an appendix of some modern-era rules, as a generic form of the game. This was followed by an expanded hardcover release in 2006.
See also[]
- Blue Rose
- Mutants & Masterminds - True20's damage mechanics are shared with this game.
References[]
- Steve Kenson True20 Adventure Roleplaying (Green Ronin Publishing, 2006) ISBN 1-932442-57-X
- Various Authors True20 Worlds of Adventure (Green Ronin Publishing, 2006) ISBN 1-932442-65-0